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Zeno

Narrative exploration RPG built around an emerging signal.

Zeno is a story-driven pixel RPG about a programmer and an ancient intelligence named Clara, unfolding across ruins, anomalies, and a timeline shaped by human-machine partnership.

Zeno sample world image
Zeno Product VisualSourced from Zeno sample image assets

Story Overview.

A signal mystery, a broken world, and a two-mind partnership at the center of play.

01

Signal Origin

The story begins with a failing village machine and a nearby anomaly that draws the protagonist into buried infrastructure and a widening mystery.

02

Ruins and Recovery

The world is a retro-futurist ruin field where medieval life sits on top of forgotten technological systems waiting to be rediscovered.

03

Human + Clara Arc

Zeno centers the relationship between a human protagonist and Clara, an emergent artificial mind, as the emotional and narrative engine.

What The Build Is Targeting.

A coherent small-scale game with strong narrative identity.

Narrative-first exploration gameplay with a deliberate retro presentation

Chapter-based progression toward a seven-part canonical story arc

A focused prototype loop around anomaly discovery, first contact, and world-state escalation

Current Status.

Early prototype, active narrative and systems build.

State

Zeno currently includes the opening playable foundation around village-edge setup, anomaly discovery, exploration mechanics, and first Clara contact.

Current Focus

Expanding chapter-ready content, reinforcing core gameplay loop reliability, and preserving canon alignment as implementation grows.

Contact

Inquiry point for narrative, gameplay, and project collaboration.

alex@delcastillolabs.com