01
Signal Origin
The story begins with a failing village machine and a nearby anomaly that draws the protagonist into buried infrastructure and a widening mystery.
Zeno
Zeno is a story-driven pixel RPG about a programmer and an ancient intelligence named Clara, unfolding across ruins, anomalies, and a timeline shaped by human-machine partnership.

A signal mystery, a broken world, and a two-mind partnership at the center of play.
01
The story begins with a failing village machine and a nearby anomaly that draws the protagonist into buried infrastructure and a widening mystery.
02
The world is a retro-futurist ruin field where medieval life sits on top of forgotten technological systems waiting to be rediscovered.
03
Zeno centers the relationship between a human protagonist and Clara, an emergent artificial mind, as the emotional and narrative engine.
A coherent small-scale game with strong narrative identity.
Narrative-first exploration gameplay with a deliberate retro presentation
Chapter-based progression toward a seven-part canonical story arc
A focused prototype loop around anomaly discovery, first contact, and world-state escalation
Early prototype, active narrative and systems build.
State
Zeno currently includes the opening playable foundation around village-edge setup, anomaly discovery, exploration mechanics, and first Clara contact.
Current Focus
Expanding chapter-ready content, reinforcing core gameplay loop reliability, and preserving canon alignment as implementation grows.